TABS is an OS stream line system that transfers the primary communication load from the overworked visual mode to other, lesser used sensory languages. This project set out to discover how far we can reduce a language while retaining the ability to communicate necessary ideas.
Our modern device interfaces have seen major leaps in innovation over the last ten years and have garnered high praise for what is considered easy of use. The Iphone is built around an OS that has broken down barriers for people of all ages and technical ability, yet lacks any major consideration in adapting to your increasing familiarity with the system. After only days of using my first Iphone, I was frustrated by how long winded the navigation felt and the highly limited options for short cutting the process. It's true that intuitive use makes for elegant initial impressions, but with prolonged exposure we begin to understand that it may not be as effective as a highly structured approach to routing.
My experience with creative tools like Adobe Creative Suite forced me to ask how we could also use shortcut commands with some of our more primary devices like phones and tablets. Adobe acknowledges that the experienced user will demand a streamlined workflow as they become more familiar with the navigation and tools available to them. Why wouldn't these ideas also directly apply to the digital tools we arguably use the most?
When looking to uncover a rudimentary base for our ideal command language, the first real break through came in recognizing our ability and limitations in memorizing and assigning meaning to random numerical strands. How many phone numbers did you once have memorized? There's no strong memory device other than repetition to store these sequences, but reportedly it appears to be an innate human ability to retain this type of information in 3-5 second clips. This idea served as proof that with the right learning process, a user could build a complex yet truncated language of commands in these terms.
The second leap forward came when we saw how effective classic fighter video games were in their use of cataloging and applying sequences to execute commands as quickly as possible. Where the effectiveness lies is in the ability to allow the players muscle memory take over for what, without the physical interface, would be placed on the more conscious mind. This by-pass showed us that we could now call to action our low-conscious motor controls to manage our navigational tasks, opening the maximum potential from our high-conscious mind to address the real problems we set out to solve.